A high-performance framework for stencil computations.
PSkel is an application programming interface (API) that leverages the extensibility of C++ to provide common stencil functionality. Using parallel skeletons, PSkel releases the programmer from the responsibility of writing boiler-plate code for stencil programming (e.g., explicit synchronization and data exchanges between GPU memory and main memory). Furthermore, the framework translates the abstractions described using its API into lowlevel C++ code compatible with Intel TBB, OpenMP and NVIDIA CUDA. PSkel's API is a C++ template library that implements a stencil parallel skeleton and provides useful constructs for developing parallel stencil applications. The API provides templates for manipulating input and output data; specifying stencil masks; encapsulating memory management, computations, and runtime details.
        TOAST: Automatic tiling for iterative stencil computations on GPUs
            
            
            Rodrigo C. O. Rocha, Alyson Pereira, Luiz Ramos, Luís F. W.  Góes
            Concurrency and Computation: Practice and Experience, 2016
          
          PSkel: A Stencil programming framework for CPU-GPU systems
              
                  [bibtex]
                  [doi]
              
              Alyson D. Pereira, Luiz Ramos, Luís F. W. Góes
              Concurrency and Computation: Practice and Experience, 2015
          
              PSkel-MPPA: Uma adaptação do framework PSkel para o processador manycore MPPA-256
              
                  [pdf]
                  [bibtex]
              
              Emmanuel Podestá, Alyson Pereira, Pedro Penna, Rodrigo C. O. Rocha, Márcio Castro, Luís F. W. Góes
	           ERAD/RS 2016 - Escola Regional de Alto Desempenho do Estado do Rio Grande do Sul
          
              StencilBench: Um benchmark sintético para avaliação de frameworks do padrão estêncil
              
                  [pdf]
                  [bibtex]
              
              Alyson D. Pereira, Sérgio V. Silva, Rodrigo C. O. Rocha, Márcio B. Castro, Luís F. W. Góes
              XVI Simpósio em Sistemas Computacionais - Workshop de Iniciação Científica, WSCAD-WIC 2015
          
          PSkel: Um framework do padrão de programação Stencil para GPUs
              
                  [bibtex]
              
              Alyson D. Pereira, Luís F. W. Góes
              XIV Simpósio em Sistemas Computacionais - Workshop de Iniciação Científica, WSCAD-WIC 2013
          
To report bugs, request features, or suggest enhancements, please file an issue directly using GitHub.