PSkel
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#include "PSkelDefs.h"
#include "PSkelArray.h"
#include "PSkelMask.h"
#include "PSkelStencilTiling.h"
#include "PSkelStencil.hpp"
Go to the source code of this file.
Classes | |
class | PSkel::StencilBase< Array, Mask, Args > |
class | PSkel::Stencil3D< Array, Mask, Args > |
class | PSkel::Stencil2D< Array, Mask, Args > |
class | PSkel::Stencil< Array, Mask, Args > |
Functions | |
template<typename T1 , typename T2 , class Args > | |
__parallel__ void | PSkel::stencilKernel (Array< T1 > input, Array< T1 > output, Mask< T2 > mask, Args args, size_t i) |
template<typename T1 , typename T2 , class Args > | |
__parallel__ void | PSkel::stencilKernel (Array2D< T1 > input, Array2D< T1 > output, Mask2D< T2 > mask, Args args, size_t h, size_t w) |
template<typename T1 , typename T2 , class Args > | |
__parallel__ void | PSkel::stencilKernel (Array3D< T1 > input, Array3D< T1 > output, Mask3D< T2 > mask, Args args, size_t h, size_t w, size_t d) |
This file contains the definition for the stencil skeleton.